![]() ![]() We are massing the most annoying unit in the game, the void ray. ![]() My favorite match to date is one where on my side is three protoss and on their side is two terrans and a protoss. The game is balanced in such a way that if someone masses one unit you can just mass a different unit back. In Starcraft:Brood Wars carriers ruled the skies, zerg were all hydralisks and terrans amassed marines and medics. The game play is very weird if you played the old Starcraft. From here I won’t spoil anything but the story is very slow and very jarring much like the original Starcraft. Your missions involve getting research points to enhance your units, unlocking new units/buildings and the ability to hire mercenaries. It turns out James Raynor and his friend Matt stole the Hyperion from Emperor Mengsk and it is now the flag ship of the rebel’s one ship fleet. The colonies are over-run however help comes just in time. They are attracted to a relic that you stole from a Protoss cult. The Zerg invades the very planet (Mar Sara) where you are doing an opp for your friend. You run into an old combat friend who offers you contracts to make some money to help bring your military force back to what is was during the Brood Wars. The Zerg and the Protoss are back in a big way though and income will be needed to fight a three-front war. The Dominion abandons it’s outer colonies and focuses it’s massive fleet on it’s core worlds… this gives you room for your rebellion. After you successfully liberate this planet from the Dominion you find a surprise, the zerg are re-emerging. You are starting your rebellion by giving an entire planet access to weapons to fight against the Dominion. The story begins as you being James Raynor, yes you are James Raynor so very few hero missions for you. James Raynor was labeled a traitor and a terrorist and has been leading a resistance force to try and overthrow the corrupted and tyrannical Arcturist Mengsk. Without a zerg presence the Dominion has expanded and Emperor Mengsk has successfully conquered the entire quadrant in the name of humanity. While the Overmind was more interested in expansionism it seems Kerrigan wants to be left be. Kerrigan and the zerg have actually vanished and allowed the terrans be. Starcrat 2: The Wings of Liberty is set four years after Kerrigan has successfully taken control of the zerg and kicked the butts of the a combined Protoss Enclave, Terran Dominion, and United Earth Directorate. ![]()
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